I don’t hold this against Persona 4 Arena Ultimax too much, as it’s really just trying to bring forward a game from 2013 to modern systems. I found out a few quirks and mechanics just from having a Wiki page open while practicing different characters, and that really seems like the way to learn this stuff. Others, like Junpei’s baseball gameplay, get a little learn-by-playing moment in challenges, but not many laid-out explanations. Some techniques, like Aigis’ Orgia mode, get explained in special tutorials. What still feels lacking is lessons on how this all works. It’s fun and rewarding to master, and it really encourages newcomers to get familiar with one fighter at a time. When I fight Junpei, I’m not just considering my own game plan, but his efforts to score runners on a miniature baseball game playing out on the bottom of the screen. I don’t think this required knowledge is a fault I actually like that each character has their own sub-system that they make decisions around, and it’s interesting seeing how those decisions interact with the actual fight on-screen. Others like Yukiko or Akihiko just have simple counters, but still have a resource to consider and adapt to. Playing Aigis means keeping an eye on my Persona usage, SP, number of bullets, and Orgia meter alongside my health. With an SP meter and, for most characters, a number of individual meters to watch alongside the universal ones, this is a knowledge-heavy game. Personas can do some pretty big attacks with some devastating effects, but they’re limited both by the number of cards available and can be stuffed-hit by the opponent-to be temporarily taken out of the action. The big distinction is the Persona system every fighter can strike with their own weapons or use their Persona, their spirit companion, to attack the enemy. Persona 4 Arena Ultimax is a one-on-one fighting game, with the anime fighter aspects of air-dashing and potentially long combos. It’s exciting to finally play as the Persona crew in their own fighting game, and in the systems made specifically for them. I played a handful of Persona 4 Arena matches in college, but most of my experience with these characters was with their guest appearances in BlazBlue: Cross Tag Battle. Persona 4 Arena Ultimax (PS4, Switch, PC)įor those who never took the plunge in the first place, I’m mostly there with you. The re-release of Ultimax occasionally feels out-of-time in less-than-desirable ways, like lacking explanation on certain mechanics and netcode that will eventually be rollback, but isn’t at launch. Where Persona 4 Arena Ultimax earns an asterisk on its recommendation is how it is, still, a game from 20. If any of that’s your chief concern, then don’t be too worried. It’s still fast and fun, with a lot of depth and a good variety of playstyles. It is still the RPG-infused fighter that has the stellar cast of characters from Personas 3 and 4. The nice thing about the new re-release Persona 4 Arena Ultimax is that it’s just how you remember Persona 4 Arena in the first place. P4AU is still an excellent game, even if it could use some modern touch-ups
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